Extends:
Modifiers: abstract
Source code
SpatialFear.SFScriptedPawn%%
%function_comment% | bool | bCanHear | ||
%function_comment% | bool | bCanSee | ||
%function_comment% | bool | bCanSmell | ||
%function_comment% | bool | bFightOtherCreatures | ||
%function_comment% | bool | bRandomSenses | ||
%function_comment% | float | fHealingTimer | ||
%function_comment% | float | fMeleeDamage | ||
%function_comment% | float | fStunnedTime | ||
%function_comment% | Weapon | myWeapon | ||
%function_comment% | bool | m_bStunned | ||
%function_comment% | float | m_fSmellCounter | ||
%function_comment% | float | m_fSmellImportance | ||
%function_comment% | float | m_fStunnedCounter | ||
%function_comment% | name | m_nameStateSaved | ||
%function_comment% | name | m_NextLavelSaved | ||
%function_comment% | name | m_NextStateSaved | ||
%function_comment% | int | m_nStunnedRound | ||
%function_comment% | int | m_nTacticalCounter | ||
%function_comment% | SFStunnedEffect | m_oStunnedEffect | ||
%function_comment% | rotator | m_rotSavedRot | ||
%function_comment% | vector | m_vecSmellLocation | ||
%function_comment% | name | RunAnim | ||
%function_comment% | Sound | RunSound | ||
%function_comment% | float | SmellRadius | ||
%function_comment% | name | TakeHitAnim | ||
%function_comment% | name | ThreatenAnim | ||
%function_comment% | name | VictoryAnim | ||
%function_comment% | name | WalkAnim | ||
%function_comment% | Sound | WalkSound | ||
%function_comment% | class<weapon> | WeaponType |
| TriggerAlarm | AlarmDone () | ||
| Stunned | AnimEnd () | ||
| Retreating | AnimEnd () | ||
| eAttitude | AttitudeTo (Pawn Other) | ||
| eAttitude | AttitudeToCreature (Pawn Other) | ||
| eAttitude | AttitudeWithFear () | ||
| Startup | BeginState () | ||
| TakeHit | BeginState () | ||
| Acquisition | BeginState () | ||
| Stunned | BeginState () | ||
| Stunned | Bump (actor Other) | ||
| Retreating | ChangeDestination () | ||
| ChangedWeapon () | |||
| Attacking | ChooseAttackMode () | ||
| bool | ChooseTeamAttackFor (ScriptedPawn TeamMember) | ||
| damageAttitudeTo (pawn Other) | |||
| Died (pawn Killer, name damageType, vector HitLocation) | |||
| Stunned | EndState () | ||
| Stunned | EnemyAcquired () | ||
| float | getHurtRate () | ||
| TacticalMove | GiveUpTactical (bool bNoCharge) | ||
| Acquisition | HearNoise (float Loudness, Actor NoiseMaker) | ||
| Hunting | HearNoise (float Loudness, Actor NoiseMaker) | ||
| HearNoise (float Loudness, Actor NoiseMaker) | |||
| MeleeAttack | KeepAttacking () | ||
| RangedAttack | KeepAttacking () | ||
| Stunned | Landed (vector HitNormal) | ||
| TakeHit | Landed (vector HitNormal) | ||
| lookForScent () | |||
| Retreating | PickDestination () | ||
| TakeHit | PlayHitAnim (vector HitLocation, float Damage) | ||
| PlayPatrolStop () | |||
| PlayRunning () | |||
| PlayStunned () | |||
| PlayTakeHit (float tweentime, vector HitLoc, int damage) | |||
| PlayThreatening () | |||
| PlayTurning () | |||
| PlayVictoryDance () | |||
| PlayWaitingAmbush () | |||
| PlayWalking () | |||
| PostBeginPlay () | |||
| Retreating | ReachedHome () | ||
| Acquisition | SeePlayer (Actor SeenPlayer) | ||
| SeePlayer (Actor SeenPlayer) | |||
| bool | SetEnemy (Pawn NewEnemy) | ||
| Hunting | bool | SetEnemy (Pawn NewEnemy) | |
| Startup | SetHome () | ||
| bool | smell () | ||
| SmellScent (float fImportance, vector vectPosition) | |||
| StakeOut | StakeOut (float Loudness, Actor NoiseMaker) | ||
| Stunned | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | ||
| Acquisition | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | ||
| TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | |||
| TakeHit | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | ||
| Stunned | Tick (float DeltaTime) | ||
| Tick (float DeltaTime) | |||
| TakeHit | Timer () | ||
| Charging | Timer () | ||
| Stunned | Timer () | ||
| TossWeapon () | |||
| TweenToPatrolStop (float tweentime) | |||
| TweenToRunning (float tweentime) | |||
| TweenToStunned (float tweentime) | |||
| TweenToWalking (float tweentime) |
{
SmellRadius=500.000000
bCanHear=True
bCanSee=True
bCanSmell=True
fHealingTimer=30.000000
fStunnedTime=5.000000
bFightOtherCreatures=True
m_fSmellCounter=5.000000
TimeBetweenAttacks=0.800000
Aggressiveness=0.900000
}